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The Raids of Wrath of the Lich King were originally released over the course of four "tiers" of content, otherwise known as Tiers 7, 8, 9, and 10. While these tiers will be seeing a similar release order in WotLK Classic, older content may still be relevant long after its gear has been surpassed by items from newer raids. In WotLK Classic, raids are done in raid groups which comprise either 10 or 25 players. However, both group sizes can access every raid of the expansion, though 25-man raids will often drop slightly better items to account for the increased size. Planning for a group of 25 players usually means including anywhere from 2-4 tanks, 5-8 healers, and filling the remainder of the group with DPS. The recommended raid composition can change wildly between raids and between individual bosses, however, which is why it is always a good idea to look at a guide and plan ahead for what you will need. For educational purposes, the entire list of VoA loot is listed below to showcase just how versatile boss gear drops can be.

WotLK Raids List

Vault of Archavon

The Vault of Archavon raid is uniquely available to only one faction on a given realm at a time, depending on which faction is currently in control of the Wintergrasp zone. However, as control of this zone is based on a massive PvP activity, many of the items from this raid are PvP-themed. During Phase 1, this raid will only consist of one encounter against Archavon the Stone Watcher, who will drop chests, gloves, and boots, as well as a chance at the unique Reins of the Grand Black War Mammoth.


Naxxramas is the main raid you will be journeying through in Phase 1 of Wrath of the Lich King Classic, containing 15 bosses and also being the primary source of four out of five pieces of your unique "Tier 7" gear containing set bonuses. You must also complete the encounter against Sapphiron to obtain the Key to the Focusing Iris, needed to enter the Eye of Eternity raid.

The Obsidian Sanctum

The Obsidian Sanctum is a raid containing one encounter, but it is unique in that you can adjust the difficulty of the fight by choosing whether or not to slay up to 3 Twilight Drake lieutenants around the edge of the instance. For those brave enough to take on Sartharion with all of his support still alive, you will receive the Reins of the Black Drake or Reins of the Twilight Drake in 10- or 25-man, respectively, along with a chance at the gloves token for your "Tier 7" armor set.

The Eye of Eternity

Uniquely being the only raid of Phase 1 that requires attunement, The Eye of Eternity is the most challenging instance in the initial release of Wrath of the Lich King Classic and will see you and your group facing off against Malygos, the Aspect of Magic himself, to end the Nexus War between the Blue Dragonflight, the Wyrmrest Accord, and the Kirin Tor. Along with the highest item level gear of the Phase, players will also have a chance to obtain the Reins of the Blue Drake and Reins of the Azure Drake mounts.


Ulduar is a vast stronghold, a prison to one of the most dangerous entities that can be found on Azeroth, the Old God Yogg-Saron. Uldar was found because of the continuous efforts of Brann Bronzebeard in uncovering the ancient dwarven legacy and their connection to the Titans. It houses many unknown creatures that have been mere whispers and rumors to the normal denizens of Azeroth. In their siege upon Ulduar, our adventurers will discover hidden truths about the world and how the eldritch horror, Yogg-Saron, has manipulated many events of the world and corrupted once noble beings that were meant to protect life, ultimately resulting in them seeking to destroy it. The raid layout is rather impressive, compared to the previously available raids. The sheer magnitude of it and unique mechanics bring a fresh and innovative way to the concept of raiding. Finding their way through Ulduar, players will have to utilize vehicles, explore the vast corridors of the prison, meet otherwordly beings, and ultimately fight one of the greatest deceivers that is seeking to imprison the entire Azeroth within his grasp. You will have to follow a somewhat linear layout, with each part of Ulduar being guarded by various bosses. The first 4 bosses will be guarding the external part of the raid, while the others will be residing inside. After clearing out each section of the stronghold, you will receive access to portals to navigate easily through the instance. Ulduar is a little unique compared to other raids: to access the Heroic difficulty of the raid, players would have to start each encounter in a specific manner to get access to its “Hardmode”. An example of this would be defeating Thorim’s gauntlet in less than 3 minutes. Hidden deep within there is one notable secret that can be accessed with a special key. After opening the door, you will be greeted by a mysterious cosmic being, one that has quite an unnerving purpose. We recommend you to seek this being to find out what potential threat his encounter may bring and the special praise that you might receive if you survive this encounter.

Trial of the Crusader

The Trial of the Crusader is a raid that came into being as a result of the previous efforts of this alliance, with both Horde and Alliance being invited to take part in this event. With the Argent Tournament Grounds serving as its safe haven, the purpose of the Tournament was to recruit the strongest heroes in order to form the first line against the Lich King. The raid comprises several trials against willing participants, each of the participating adventurers seeking to gain the approval of their faction’s leaders. The boss encounters consist of dangerous captured beasts, an awry ritual that went entirely wrong resulting in the liberation of a powerful demonic entity, champions of the opposite factions seeking to test the adventurers and prove that they can be slain easily, two captured Val’Kyr’s of the Lich King, and one… unplanned event. This unplanned event involves the Lich King visiting the tournament himself, mocking the efforts of both factions and of the Ashen Verdict, followed by the destruction of the colosseum and the reveal of a sinister plot. Adventurers are suddenly forced to face an unexpected threat, the former Nerubian king, Anub’arak, once again resurrected by the Lich King to do his bidding. The raid has a linear pattern, with each boss encounter released upon the players in a sequence. The Heroic version of the raid requires diligent planning and tactical maneuvering from the players.

Onyxia's Lair

Onyxia’s Lair, in a way similar to The Eye of Eternity, houses one of the most powerful dragons that has ever existed in the land of Azeroth. As one of the greatest deceivers that broke our hearts in the previous version of the game, Onyxia mercilessly tackles any adventurer that dares enter her lair. With her being the sole target of the raid, our adventurers get the chance to once again fend off her endless brood, battle through ravaging flames, and ultimately claim her head. The boss encounter consists of 3 main phases. In the first phase you will have to deal with the mighty dragon on the molten floor that encompasses the lair. In the second, you will be fighting off Onyxia’s brood while also trying to survive the fiery onslaught. Lastly, as the great dragon descends, you will have to attempt to bring her down once and for all while continuously avoiding the lava explosions coming from her fierce roars.

Icecrown Citadel

Icecrown Citadel represents the last bastion of the Scourge, a mighty fortress that stands imposing amidst the lands of Icecrown. Its entryway is defended by several gates which span a countless sea of undead. Icecrown Citadel instills fear and horror in anyone who dares look at it, making the option of a simple siege upon the fortress seem utterly impossible. If not the terrifying architecture of the fortress itself, the countless sea of the undead that stand ready to defend it at any moment incite daunting thoughts for anyone who plans to approach it. The citadel itself is built from Saronite, the very blood of Yogg-Saron. This material is known to cause severe madness in anyone that stays too much in its presence. From time to time, adventurers that showed the grit to fight off the hordes of the undead spread rumors of how these undead silently whisper chants about the Old God. The raid presents itself as a final chapter to one of the most beloved stories in videogame history, allowing the players to witness and participate in the ultimate demise of Arthas, the Lich King. Icecrown Citadel is sectioned into different quarters, each of them showcasing the might of the Scourge. The citadel itself is filled to the brim with horrors that would mentally break even the most seasoned of warriors: the countless undead and magical beings that defy the laws of the world. Each quarter comes with a clear theme, starting with the very base of the Frozen Throne being defended by Lord Marrowgar, to the Halls of Necromancy where Lady Deathwhisper manages the Cult of the Damned. The Plague quarters is where Professor Putricide creates monstrous abominations to serve the Lich King, while the Blood quarters serve as a home to the enigmatic Blood-Queen. Lastly, the Frost Quarters is the resting nest of Arthas’s mightiest creation, the resurrected dragon Sindragosa. After battling through the initial halls of the citadel, you can tackle any of the three different quarters, in any order you desire. However, one popular choice for most groups is to start with the Plague quarters, in order to assess the capabilities of their group. After battling through endless waves of undead, joined by terrifying horrors and otherworldly beings, our adventures are greeted by the opening of a portal that enables them to visit the Frozen Throne itself, the place from which Arthas commands his vast forces. Being aided by Tirion Fordring, our adventurers finally face the Lich King in one of the most enticing and tough battles that they could have imagined. Icecrown Citadel’s boss encounters require an impressive number of tactics and practice in order to claim the victory. The Heroic difficulty of the raid brings one of the most esteemed achievements in World of Warcraft’s history, The Light of Dawn.

The Ruby Sanctum

The last raid added in WotLK, The Ruby Sanctum is similar to the Obsidian Sanctum or The Eye of Eternity. It is a sanctum of one of the most powerful dragon entities that can be found in the expansion. The Ruby Sanctum is home to Halion the Twilight Destroyer, a powerful entity calling himself the Herald of Deathwing. Claiming to be Deathwing’s general, he was sent by the Aspect to steal the eggs of the Red Dragonflight along with his three lieutenants. The Sanctum was used by the Red Dragonflight as storage and a safe haven for their eggs, but now it is threatened by Halion’s assault. Upon receiving this news, adventurers have come from far and wide to safeguard the Ruby Sanctum with the promise of great rewards. The Ruby Sanctum’s layout comprises 3 mini-boss fights. Our adventurers will have to face off Halion’s lieutenants first before engaging the Twilight Destroyer. Hallion himself will be a hard fight for an inexperienced adventurer, the boss presenting himself with 3 different battle phases, requiring a plethora of tactics to be taken into account. The second phase can be especially daunting because of the Twilight Cutter. However, with practice, adventurers can find the key to success. Hallion offers the players some of the most rewarding items for the end of the expansion, granting noticeable improvements to any player who conquers the Sanctum.